#include "Game/AI/Action/actionRemainsWaterBulletWait.h" namespace uking::action { RemainsWaterBulletWait::RemainsWaterBulletWait(const InitArg& arg) : RemainsWaterBulletAction(arg) {} RemainsWaterBulletWait::~RemainsWaterBulletWait() = default; bool RemainsWaterBulletWait::init_(sead::Heap* heap) { return RemainsWaterBulletAction::init_(heap); } void RemainsWaterBulletWait::enter_(ksys::act::ai::InlineParamPack* params) { RemainsWaterBulletAction::enter_(params); } void RemainsWaterBulletWait::leave_() { RemainsWaterBulletAction::leave_(); } void RemainsWaterBulletWait::loadParams_() { RemainsWaterBulletAction::loadParams_(); getStaticParam(&mMaxChaseAngle_s, "MaxChaseAngle"); getStaticParam(&mMaxSpeed_s, "MaxSpeed"); getStaticParam(&mChaseRate_s, "ChaseRate"); getMapUnitParam(&mRemainsWaterBulletAngle_m, "RemainsWaterBulletAngle"); getMapUnitParam(&mRemainsWaterBulletOffset_m, "RemainsWaterBulletOffset"); } void RemainsWaterBulletWait::calc_() { RemainsWaterBulletAction::calc_(); } } // namespace uking::action