#include "Game/AI/Action/actionResetMasterSwordForceState.h" namespace uking::action { ResetMasterSwordForceState::ResetMasterSwordForceState(const InitArg& arg) : ksys::act::ai::Action(arg) {} ResetMasterSwordForceState::~ResetMasterSwordForceState() = default; bool ResetMasterSwordForceState::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ResetMasterSwordForceState::loadParams_() {} } // namespace uking::action