#include "Game/AI/Action/actionReuseActorDelete.h" namespace uking::action { ReuseActorDelete::ReuseActorDelete(const InitArg& arg) : ksys::act::ai::Action(arg) {} ReuseActorDelete::~ReuseActorDelete() = default; bool ReuseActorDelete::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ReuseActorDelete::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ReuseActorDelete::leave_() { ksys::act::ai::Action::leave_(); } void ReuseActorDelete::loadParams_() { getStaticParam(&mIsCheckCreateParent_s, "IsCheckCreateParent"); getStaticParam(&mIsCheckBulletAttacker_s, "IsCheckBulletAttacker"); getStaticParam(&mIsCheckBulletHolder_s, "IsCheckBulletHolder"); getMapUnitParam(&mIsReuseActor_m, "IsReuseActor"); } void ReuseActorDelete::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action