#include "Game/AI/Action/actionSandwormASPlay.h" namespace uking::action { SandwormASPlay::SandwormASPlay(const InitArg& arg) : ActionWithPosAngReduce(arg) {} SandwormASPlay::~SandwormASPlay() = default; bool SandwormASPlay::init_(sead::Heap* heap) { return ActionWithPosAngReduce::init_(heap); } void SandwormASPlay::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithPosAngReduce::enter_(params); } void SandwormASPlay::leave_() { ActionWithPosAngReduce::leave_(); } void SandwormASPlay::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mChangeOffsetDelay_s, "ChangeOffsetDelay"); getStaticParam(&mTargetSandOffset_s, "TargetSandOffset"); getStaticParam(&mSandOffsetSpeed_s, "SandOffsetSpeed"); getStaticParam(&mWaitASFinish_s, "WaitASFinish"); getStaticParam(&mWaitSandOffset_s, "WaitSandOffset"); getStaticParam(&mIsChangeable_s, "IsChangeable"); getStaticParam(&mIsUseAtEvent_s, "IsUseAtEvent"); getStaticParam(&mIsUseTossAt_s, "IsUseTossAt"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mTransBoneName_s, "TransBoneName"); } void SandwormASPlay::calc_() { ActionWithPosAngReduce::calc_(); } } // namespace uking::action