#include "Game/AI/Action/actionSandwormJumpTackle.h" namespace uking::action { SandwormJumpTackle::SandwormJumpTackle(const InitArg& arg) : JumpTackle(arg) {} SandwormJumpTackle::~SandwormJumpTackle() = default; bool SandwormJumpTackle::init_(sead::Heap* heap) { return JumpTackle::init_(heap); } void SandwormJumpTackle::enter_(ksys::act::ai::InlineParamPack* params) { JumpTackle::enter_(params); } void SandwormJumpTackle::leave_() { JumpTackle::leave_(); } void SandwormJumpTackle::loadParams_() { JumpTackle::loadParams_(); getStaticParam(&mPosReduceRate_s, "PosReduceRate"); getStaticParam(&mGravityScale_s, "GravityScale"); getStaticParam(&mAtkColName_s, "AtkColName"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void SandwormJumpTackle::calc_() { JumpTackle::calc_(); } } // namespace uking::action