#include "Game/AI/Action/actionSceneBgmCtrlAction.h" namespace uking::action { SceneBgmCtrlAction::SceneBgmCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SceneBgmCtrlAction::~SceneBgmCtrlAction() = default; bool SceneBgmCtrlAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SceneBgmCtrlAction::loadParams_() { getDynamicParam(&mCtrlType_d, "CtrlType"); } } // namespace uking::action