#include "Game/AI/Action/actionSceneSoundStopDuckingAction.h" namespace uking::action { SceneSoundStopDuckingAction::SceneSoundStopDuckingAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SceneSoundStopDuckingAction::~SceneSoundStopDuckingAction() = default; bool SceneSoundStopDuckingAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SceneSoundStopDuckingAction::loadParams_() { getDynamicParam(&mDuckerType_d, "DuckerType"); } } // namespace uking::action