#include "Game/AI/Action/actionScrapEquip.h" namespace uking::action { ScrapEquip::ScrapEquip(const InitArg& arg) : ActionWithAS(arg) {} ScrapEquip::~ScrapEquip() = default; bool ScrapEquip::init_(sead::Heap* heap) { return ActionWithAS::init_(heap); } void ScrapEquip::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithAS::enter_(params); } void ScrapEquip::leave_() { ActionWithAS::leave_(); } void ScrapEquip::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mDropSpd_s, "DropSpd"); } void ScrapEquip::calc_() { ActionWithAS::calc_(); } } // namespace uking::action