#include "Game/AI/Action/actionSeqPunchByASEvent.h" namespace uking::action { SeqPunchByASEvent::SeqPunchByASEvent(const InitArg& arg) : ActionWithAS(arg) {} SeqPunchByASEvent::~SeqPunchByASEvent() = default; bool SeqPunchByASEvent::init_(sead::Heap* heap) { return ActionWithAS::init_(heap); } void SeqPunchByASEvent::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithAS::enter_(params); } void SeqPunchByASEvent::leave_() { ActionWithAS::leave_(); } void SeqPunchByASEvent::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mAttackIntensity_s, "AttackIntensity"); getStaticParam(&mIsHammer_s, "IsHammer"); getStaticParam(&mASName_s, "ASName"); } void SeqPunchByASEvent::calc_() { ActionWithAS::calc_(); } } // namespace uking::action