#include "Game/AI/Action/actionSetFrameASPlay.h" namespace uking::action { SetFrameASPlay::SetFrameASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetFrameASPlay::~SetFrameASPlay() = default; bool SetFrameASPlay::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetFrameASPlay::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SetFrameASPlay::leave_() { ksys::act::ai::Action::leave_(); } void SetFrameASPlay::loadParams_() { getStaticParam(&mTargetIdx_s, "TargetIdx"); getStaticParam(&mSeqBankIdx_s, "SeqBankIdx"); getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame"); getStaticParam(&mASName_s, "ASName"); getMapUnitParam(&mASFrame_m, "ASFrame"); } void SetFrameASPlay::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action