#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SimpleMessageDialogCtrl : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SimpleMessageDialogCtrl, ksys::act::ai::Action) public: explicit SimpleMessageDialogCtrl(const InitArg& arg); ~SimpleMessageDialogCtrl() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // aitree_variable at offset 0x20 void* mSimpleDialogUnit_a{}; }; } // namespace uking::action