#include "Game/AI/Action/actionSiteBossBowBlowOff.h" namespace uking::action { SiteBossBowBlowOff::SiteBossBowBlowOff(const InitArg& arg) : SiteBossBlowOff(arg) {} SiteBossBowBlowOff::~SiteBossBowBlowOff() = default; bool SiteBossBowBlowOff::init_(sead::Heap* heap) { return SiteBossBlowOff::init_(heap); } void SiteBossBowBlowOff::enter_(ksys::act::ai::InlineParamPack* params) { SiteBossBlowOff::enter_(params); } void SiteBossBowBlowOff::leave_() { SiteBossBlowOff::leave_(); } void SiteBossBowBlowOff::loadParams_() { SiteBossBlowOff::loadParams_(); getStaticParam(&mAddForceRecoverTime_s, "AddForceRecoverTime"); getStaticParam(&mIsRemoveCharacterController_s, "IsRemoveCharacterController"); getStaticParam(&mForceRecoverDist_s, "ForceRecoverDist"); getStaticParam(&mForceRecoverOffset_s, "ForceRecoverOffset"); } void SiteBossBowBlowOff::calc_() { SiteBossBlowOff::calc_(); } } // namespace uking::action