#include "Game/AI/Action/actionSiteBossCreateChildDevice.h" namespace uking::action { SiteBossCreateChildDevice::SiteBossCreateChildDevice(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossCreateChildDevice::~SiteBossCreateChildDevice() = default; bool SiteBossCreateChildDevice::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossCreateChildDevice::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossCreateChildDevice::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossCreateChildDevice::loadParams_() { getDynamicParam(&mIsCreateA_d, "IsCreateA"); getDynamicParam(&mIsCreateB_d, "IsCreateB"); getDynamicParam(&mIsCreateC_d, "IsCreateC"); getDynamicParam(&mIsCreateD_d, "IsCreateD"); } void SiteBossCreateChildDevice::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action