#include "Game/AI/Action/actionSiteBossSwordSlowMove.h" namespace uking::action { SiteBossSwordSlowMove::SiteBossSwordSlowMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossSwordSlowMove::~SiteBossSwordSlowMove() = default; bool SiteBossSwordSlowMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossSwordSlowMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossSwordSlowMove::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossSwordSlowMove::loadParams_() { getStaticParam(&mAfterImage0AppearFrame_s, "AfterImage0AppearFrame"); getStaticParam(&mAfterImage1AppearFrame_s, "AfterImage1AppearFrame"); getStaticParam(&mAppearFrame_s, "AppearFrame"); getDynamicParam(&mCurrentFrame_d, "CurrentFrame"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mMoveDstPos_d, "MoveDstPos"); getDynamicParam(&mAfterImage0Pos_d, "AfterImage0Pos"); getDynamicParam(&mAfterImage1Pos_d, "AfterImage1Pos"); } void SiteBossSwordSlowMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action