#include "Game/AI/Action/actionSmallDamageDirectPreTargetBack.h" namespace uking::action { SmallDamageDirectPreTargetBack::SmallDamageDirectPreTargetBack(const InitArg& arg) : SmallDamageDirectPreTargetBone(arg) {} SmallDamageDirectPreTargetBack::~SmallDamageDirectPreTargetBack() = default; } // namespace uking::action