#include "Game/AI/Action/actionStick.h" namespace uking::action { Stick::Stick(const InitArg& arg) : ActionEx(arg) {} Stick::~Stick() = default; void Stick::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void Stick::leave_() { ActionEx::leave_(); } void Stick::loadParams_() {} void Stick::calc_() { ActionEx::calc_(); } } // namespace uking::action