#include "Game/AI/Action/actionStopAllDemoSoundAction.h" namespace uking::action { StopAllDemoSoundAction::StopAllDemoSoundAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} StopAllDemoSoundAction::~StopAllDemoSoundAction() = default; bool StopAllDemoSoundAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void StopAllDemoSoundAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void StopAllDemoSoundAction::leave_() { ksys::act::ai::Action::leave_(); } void StopAllDemoSoundAction::loadParams_() {} void StopAllDemoSoundAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action