#pragma once #include "Game/AI/Action/actionSwimMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwimMoveOneTimeAS : public SwimMoveBase { SEAD_RTTI_OVERRIDE(SwimMoveOneTimeAS, SwimMoveBase) public: explicit SwimMoveOneTimeAS(const InitArg& arg); ~SwimMoveOneTimeAS() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xe8 const bool* mIsIgnoreSameKey_s{}; // static_param at offset 0xf0 sead::SafeString mASName_s{}; }; } // namespace uking::action