#include "Game/AI/Action/actionSwimNoticeTurn.h" namespace uking::action { SwimNoticeTurn::SwimNoticeTurn(const InitArg& arg) : WaterFloatBase(arg) {} SwimNoticeTurn::~SwimNoticeTurn() = default; void SwimNoticeTurn::enter_(ksys::act::ai::InlineParamPack* params) { WaterFloatBase::enter_(params); } void SwimNoticeTurn::leave_() { WaterFloatBase::leave_(); } void SwimNoticeTurn::loadParams_() { WaterFloatBase::loadParams_(); getStaticParam(&mAngSpd_s, "AngSpd"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void SwimNoticeTurn::calc_() { WaterFloatBase::calc_(); } } // namespace uking::action