#include "Game/AI/Action/actionSystemHideChase.h" namespace uking::action { SystemHideChase::SystemHideChase(const InitArg& arg) : SystemHide(arg) {} SystemHideChase::~SystemHideChase() = default; bool SystemHideChase::init_(sead::Heap* heap) { return SystemHide::init_(heap); } void SystemHideChase::enter_(ksys::act::ai::InlineParamPack* params) { SystemHide::enter_(params); } void SystemHideChase::leave_() { SystemHide::leave_(); } void SystemHideChase::loadParams_() { SystemHide::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); } void SystemHideChase::calc_() { SystemHide::calc_(); } } // namespace uking::action