#include "Game/AI/Action/actionTargetCircleWalk.h" namespace uking::action { TargetCircleWalk::TargetCircleWalk(const InitArg& arg) : TargetCircle(arg) {} bool TargetCircleWalk::init_(sead::Heap* heap) { return TargetCircle::init_(heap); } void TargetCircleWalk::enter_(ksys::act::ai::InlineParamPack* params) { TargetCircle::enter_(params); } void TargetCircleWalk::leave_() { TargetCircle::leave_(); } void TargetCircleWalk::loadParams_() { TargetCircle::loadParams_(); } void TargetCircleWalk::calc_() { TargetCircle::calc_(); } } // namespace uking::action