#include "Game/AI/Action/actionTurnIgnite.h" namespace uking::action { TurnIgnite::TurnIgnite(const InitArg& arg) : StopASIgnite(arg) {} TurnIgnite::~TurnIgnite() = default; bool TurnIgnite::init_(sead::Heap* heap) { return StopASIgnite::init_(heap); } void TurnIgnite::enter_(ksys::act::ai::InlineParamPack* params) { StopASIgnite::enter_(params); } void TurnIgnite::leave_() { StopASIgnite::leave_(); } void TurnIgnite::loadParams_() { StopASIgnite::loadParams_(); getStaticParam(&mRotSpd_s, "RotSpd"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void TurnIgnite::calc_() { StopASIgnite::calc_(); } } // namespace uking::action