#include "Game/Actor/AI/aiCheckLineOfSightSelector.h" namespace uking::ai { CheckLineOfSightSelector::CheckLineOfSightSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CheckLineOfSightSelector::~CheckLineOfSightSelector() = default; bool CheckLineOfSightSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CheckLineOfSightSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CheckLineOfSightSelector::leave_() { ksys::act::ai::Ai::leave_(); } void CheckLineOfSightSelector::loadParams_() { getStaticParam(&mDirectionNum_s, "DirectionNum"); getStaticParam(&mDirectionAngle_s, "DirectionAngle"); getStaticParam(&mDistance_s, "Distance"); getStaticParam(&mRadiusScale_s, "RadiusScale"); } } // namespace uking::ai