#include "Game/Actor/Action/actionActionWithAS.h" namespace uking::action { ActionWithAS::ActionWithAS(const InitArg& arg) : StopBase(arg) {} void ActionWithAS::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void ActionWithAS::calc_() { StopBase::calc_(); } } // namespace uking::action