#include "Game/Actor/Action/actionAttackWithAS.h" namespace uking::action { AttackWithAS::AttackWithAS(const InitArg& arg) : TurnGiantAttack(arg) {} AttackWithAS::~AttackWithAS() = default; bool AttackWithAS::init_(sead::Heap* heap) { return TurnGiantAttack::init_(heap); } void AttackWithAS::enter_(ksys::act::ai::InlineParamPack* params) { TurnGiantAttack::enter_(params); } void AttackWithAS::leave_() { TurnGiantAttack::leave_(); } void AttackWithAS::loadParams_() { TurnGiantAttack::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void AttackWithAS::calc_() { TurnGiantAttack::calc_(); } } // namespace uking::action