#include "Game/Actor/Action/actionBattleCloseSlippedMoveBase.h" namespace uking::action { BattleCloseSlippedMoveBase::BattleCloseSlippedMoveBase(const InitArg& arg) : AvoidingCloseMoveActionWithAcc(arg) {} BattleCloseSlippedMoveBase::~BattleCloseSlippedMoveBase() = default; bool BattleCloseSlippedMoveBase::init_(sead::Heap* heap) { return AvoidingCloseMoveActionWithAcc::init_(heap); } void BattleCloseSlippedMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { AvoidingCloseMoveActionWithAcc::enter_(params); } void BattleCloseSlippedMoveBase::leave_() { AvoidingCloseMoveActionWithAcc::leave_(); } void BattleCloseSlippedMoveBase::loadParams_() { AvoidingCloseMoveActionWithAcc::loadParams_(); } void BattleCloseSlippedMoveBase::calc_() { AvoidingCloseMoveActionWithAcc::calc_(); } } // namespace uking::action