#include "Game/Actor/Action/actionDestPlayerWarpBase.h" namespace uking::action { DestPlayerWarpBase::DestPlayerWarpBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} DestPlayerWarpBase::~DestPlayerWarpBase() = default; bool DestPlayerWarpBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DestPlayerWarpBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DestPlayerWarpBase::leave_() { ksys::act::ai::Action::leave_(); } void DestPlayerWarpBase::loadParams_() {} void DestPlayerWarpBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action