#include "Game/Actor/Action/actionDisappearAndEscapeBase.h" namespace uking::action { DisappearAndEscapeBase::DisappearAndEscapeBase(const InitArg& arg) : ActionWithAS(arg) {} DisappearAndEscapeBase::~DisappearAndEscapeBase() = default; bool DisappearAndEscapeBase::init_(sead::Heap* heap) { return ActionWithAS::init_(heap); } void DisappearAndEscapeBase::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithAS::enter_(params); } void DisappearAndEscapeBase::leave_() { ActionWithAS::leave_(); } void DisappearAndEscapeBase::loadParams_() { StopBase::loadParams_(); } void DisappearAndEscapeBase::calc_() { ActionWithAS::calc_(); } } // namespace uking::action