#include "Game/Actor/Action/actionFishOnGround.h" namespace uking::action { FishOnGround::FishOnGround(const InitArg& arg) : StopBase(arg) {} FishOnGround::~FishOnGround() = default; bool FishOnGround::init_(sead::Heap* heap) { return StopBase::init_(heap); } void FishOnGround::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void FishOnGround::leave_() { StopBase::leave_(); } void FishOnGround::loadParams_() { StopBase::loadParams_(); getStaticParam(&mASKey_s, "ASKey"); } void FishOnGround::calc_() { StopBase::calc_(); } } // namespace uking::action