#include "Game/Actor/Action/actionHorseRideLookWait.h" namespace uking::action { HorseRideLookWait::HorseRideLookWait(const InitArg& arg) : HorseRideBase(arg) {} HorseRideLookWait::~HorseRideLookWait() = default; bool HorseRideLookWait::init_(sead::Heap* heap) { return HorseRideBase::init_(heap); } void HorseRideLookWait::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideBase::enter_(params); } void HorseRideLookWait::leave_() { HorseRideBase::leave_(); } void HorseRideLookWait::loadParams_() { HorseRideBase::loadParams_(); getStaticParam(&mRotRatio_s, "RotRatio"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void HorseRideLookWait::calc_() { HorseRideBase::calc_(); } } // namespace uking::action