#include "Game/Actor/Action/actionMimic.h" namespace uking::action { Mimic::Mimic(const InitArg& arg) : StopBase(arg) {} Mimic::~Mimic() = default; void Mimic::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void Mimic::leave_() { StopBase::leave_(); } void Mimic::loadParams_() { StopBase::loadParams_(); getStaticParam(&mMimicTime_s, "MimicTime"); getStaticParam(&mMimicRate_s, "MimicRate"); getStaticParam(&mMimicStartASName_s, "MimicStartASName"); getStaticParam(&mMimicLoopASName_s, "MimicLoopASName"); getStaticParam(&mMimicEndASName_s, "MimicEndASName"); getAITreeVariable(&mMimicryMaterial_a, "MimicryMaterial"); getAITreeVariable(&mIsStartResetMimicry_a, "IsStartResetMimicry"); } void Mimic::calc_() { StopBase::calc_(); } } // namespace uking::action