#include "Game/Actor/Action/actionMultiVacuumRotBase.h" namespace uking::action { MultiVacuumRotBase::MultiVacuumRotBase(const InitArg& arg) : MultiVacuumBase(arg) {} MultiVacuumRotBase::~MultiVacuumRotBase() = default; bool MultiVacuumRotBase::init_(sead::Heap* heap) { return MultiVacuumBase::init_(heap); } void MultiVacuumRotBase::enter_(ksys::act::ai::InlineParamPack* params) { MultiVacuumBase::enter_(params); } void MultiVacuumRotBase::leave_() { MultiVacuumBase::leave_(); } void MultiVacuumRotBase::loadParams_() { MultiVacuumBase::loadParams_(); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void MultiVacuumRotBase::calc_() { MultiVacuumBase::calc_(); } } // namespace uking::action