#include "Game/Actor/Action/actionNavMeshBattleWalk.h" namespace uking::action { NavMeshBattleWalk::NavMeshBattleWalk(const InitArg& arg) : NavMeshMoveBase(arg) {} bool NavMeshBattleWalk::init_(sead::Heap* heap) { return NavMeshMoveBase::init_(heap); } void NavMeshBattleWalk::enter_(ksys::act::ai::InlineParamPack* params) { NavMeshMoveBase::enter_(params); } void NavMeshBattleWalk::leave_() { NavMeshMoveBase::leave_(); } void NavMeshBattleWalk::loadParams_() { NavMeshMoveBase::loadParams_(); } void NavMeshBattleWalk::calc_() { NavMeshMoveBase::calc_(); } } // namespace uking::action