#include "Game/Actor/Action/actionSideMoveBase.h" namespace uking::action { SideMoveBase::SideMoveBase(const InitArg& arg) : MoveBase(arg) {} SideMoveBase::~SideMoveBase() = default; bool SideMoveBase::init_(sead::Heap* heap) { return MoveBase::init_(heap); } void SideMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { MoveBase::enter_(params); } void SideMoveBase::leave_() { MoveBase::leave_(); } void SideMoveBase::loadParams_() { MoveBase::loadParams_(); getStaticParam(&mLeftMove_s, "LeftMove"); } void SideMoveBase::calc_() { MoveBase::calc_(); } } // namespace uking::action