#include "Game/Actor/Action/actionSmallDamageBase.h" namespace uking::action { SmallDamageBase::SmallDamageBase(const InitArg& arg) : KnockBackHitImpactForce(arg) {} void SmallDamageBase::enter_(ksys::act::ai::InlineParamPack* params) { KnockBackHitImpactForce::enter_(params); } void SmallDamageBase::calc_() { KnockBackHitImpactForce::calc_(); } } // namespace uking::action