#include "Game/Actor/Action/actionTurnAndChargeAndShoot.h" namespace uking::action { TurnAndChargeAndShoot::TurnAndChargeAndShoot(const InitArg& arg) : ArrowChargeAndShoot(arg) {} TurnAndChargeAndShoot::~TurnAndChargeAndShoot() = default; bool TurnAndChargeAndShoot::init_(sead::Heap* heap) { return ArrowChargeAndShoot::init_(heap); } void TurnAndChargeAndShoot::enter_(ksys::act::ai::InlineParamPack* params) { ArrowChargeAndShoot::enter_(params); } void TurnAndChargeAndShoot::leave_() { ArrowChargeAndShoot::leave_(); } void TurnAndChargeAndShoot::loadParams_() { ArrowChargeAndShoot::loadParams_(); getStaticParam(&mRotSpeed_s, "RotSpeed"); } void TurnAndChargeAndShoot::calc_() { ArrowChargeAndShoot::calc_(); } } // namespace uking::action