#include "Game/Actor/Action/actionWaterDepthMoveBase.h" namespace uking::action { WaterDepthMoveBase::WaterDepthMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaterDepthMoveBase::~WaterDepthMoveBase() = default; bool WaterDepthMoveBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaterDepthMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaterDepthMoveBase::leave_() { ksys::act::ai::Action::leave_(); } void WaterDepthMoveBase::loadParams_() { getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); getStaticParam(&mAccRatio_s, "AccRatio"); getStaticParam(&mWaterFloatRadius_s, "WaterFloatRadius"); getStaticParam(&mWaterFloatCycleTime_s, "WaterFloatCycleTime"); getStaticParam(&mASName_s, "ASName"); } void WaterDepthMoveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action