#include "Game/Actor/Action/actionWillBallAttack.h" namespace uking::action { WillBallAttack::WillBallAttack(const InitArg& arg) : WillBallBase(arg) {} WillBallAttack::~WillBallAttack() = default; bool WillBallAttack::init_(sead::Heap* heap) { return WillBallBase::init_(heap); } void WillBallAttack::enter_(ksys::act::ai::InlineParamPack* params) { WillBallBase::enter_(params); } void WillBallAttack::leave_() { WillBallBase::leave_(); } void WillBallAttack::loadParams_() { WillBallBase::loadParams_(); getStaticParam(&mReactionLevel_s, "ReactionLevel"); getStaticParam(&mIsAbleGuard_s, "IsAbleGuard"); } void WillBallAttack::calc_() { WillBallBase::calc_(); } } // namespace uking::action