#include "Game/Actor/AI/aiBeamExplodeBase.h" namespace uking::ai { BeamExplodeBase::BeamExplodeBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BeamExplodeBase::~BeamExplodeBase() = default; bool BeamExplodeBase::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void BeamExplodeBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BeamExplodeBase::leave_() { ksys::act::ai::Ai::leave_(); } void BeamExplodeBase::loadParams_() { getStaticParam(&mMaxDistance_s, "MaxDistance"); getStaticParam(&mIsDelete_s, "IsDelete"); } } // namespace uking::ai