#include "Game/AI/Query/queryCheck100EnemyActiveTiming.h" #include namespace uking::query { Check100EnemyActiveTiming::Check100EnemyActiveTiming(const InitArg& arg) : ksys::act::ai::Query(arg) {} Check100EnemyActiveTiming::~Check100EnemyActiveTiming() = default; // FIXME: implement int Check100EnemyActiveTiming::doQuery() { return -1; } void Check100EnemyActiveTiming::loadParams(const evfl::QueryArg& arg) {} void Check100EnemyActiveTiming::loadParams() {} } // namespace uking::query