#include "Game/AI/Query/queryCheckFadeState.h" #include namespace uking::query { CheckFadeState::CheckFadeState(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckFadeState::~CheckFadeState() = default; // FIXME: implement int CheckFadeState::doQuery() { return -1; } void CheckFadeState::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "FadeType"); loadInt(arg.param_accessor, "State"); } void CheckFadeState::loadParams() { getDynamicParam(&mFadeType, "FadeType"); getDynamicParam(&mState, "State"); } } // namespace uking::query