#include "Game/AI/Query/queryCheckHorseDeadCause.h" #include namespace uking::query { CheckHorseDeadCause::CheckHorseDeadCause(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckHorseDeadCause::~CheckHorseDeadCause() = default; // FIXME: implement int CheckHorseDeadCause::doQuery() { return -1; } void CheckHorseDeadCause::loadParams(const evfl::QueryArg& arg) {} void CheckHorseDeadCause::loadParams() {} } // namespace uking::query