#include "Game/AI/Query/queryCheckPictureBookVacancy.h" #include namespace uking::query { CheckPictureBookVacancy::CheckPictureBookVacancy(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckPictureBookVacancy::~CheckPictureBookVacancy() = default; // FIXME: implement int CheckPictureBookVacancy::doQuery() { return -1; } void CheckPictureBookVacancy::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "VacancyNum"); loadString(arg.param_accessor, "Category"); } void CheckPictureBookVacancy::loadParams() { getDynamicParam(&mVacancyNum, "VacancyNum"); getDynamicParam(&mCategory, "Category"); } } // namespace uking::query