#include "Game/AI/Query/queryCheckPlayerEquip.h" #include namespace uking::query { CheckPlayerEquip::CheckPlayerEquip(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckPlayerEquip::~CheckPlayerEquip() = default; // FIXME: implement int CheckPlayerEquip::doQuery() { return -1; } void CheckPlayerEquip::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "PlayerEquipType"); } void CheckPlayerEquip::loadParams() { getDynamicParam(&mPlayerEquipType, "PlayerEquipType"); } } // namespace uking::query