#pragma once #include #include "KingSystem/Resource/GeneralParamList/resGParamListObject.h" #include "KingSystem/Utils/Types.h" namespace ksys::res { class GParamListObjectGlobal : public GParamListObject { public: GParamListObjectGlobal(); const char* getName() const override { return "Global"; } agl::utl::Parameter mEnemyLifeGageDist; agl::utl::Parameter mEnemyNoSkitDist; agl::utl::Parameter mEnemyWeaponPickAllowDist; agl::utl::Parameter mEnemyWeaponPickForbidTime; agl::utl::Parameter mEnemyAnimalNoDamageDist; agl::utl::Parameter mEnemyNearCraeteIDDelay; agl::utl::Parameter mEnemyForceTiredLODCount; agl::utl::Parameter mEnemyForceTiredNoSightLODCount; agl::utl::Parameter mEnemyForceWarpReturnLODCount; agl::utl::Parameter mSilentAttackAng; agl::utl::Parameter mSilentAttackRatio; agl::utl::Parameter mBlownOffPlayerAtkDelay; agl::utl::Parameter mJustAvoidAcceptWpRangeSS; agl::utl::Parameter mJustAvoidAcceptWpRangeLS; agl::utl::Parameter mJustAvoidAcceptWpRangeSP; agl::utl::Parameter mForceNoticeEnemyCount; agl::utl::Parameter mForceNoticeEnemyDist; agl::utl::Parameter mWeaponRickeyLife; agl::utl::Parameter mWeaponDropRotSpd; agl::utl::Parameter mShieldRideBaseFrame; agl::utl::Parameter mShieldRideHitBaseDamage; agl::utl::Parameter mShieldDamageratio; agl::utl::Parameter mShieldSurfMasterFrictionRatio; agl::utl::Parameter mLoudNoiseRadius; agl::utl::Parameter mImpulse2DamageRatio; agl::utl::Parameter mIceMeltSpeedOnContactFire; agl::utl::Parameter mCriticalAttackRatio; agl::utl::Parameter mBooerangAttackRatio; agl::utl::Parameter mHitImpulseClampMax; agl::utl::Parameter mDropItemVelXZFromBomb; agl::utl::Parameter mDropItemVelYFromBomb; agl::utl::Parameter mDropItemVelRandomFromBomb; agl::utl::Parameter mDropItemAngVelFromBomb; agl::utl::Parameter mDropItemAngVelRandomFromBomb; agl::utl::Parameter mDropItemVelXZSmall; agl::utl::Parameter mDropItemVelYSmall; agl::utl::Parameter mDropItemVelRandomSmall; agl::utl::Parameter mDropItemAngVelSmall; agl::utl::Parameter mDropItemAngVelRandomSmall; agl::utl::Parameter mDropItemVelXZLarge; agl::utl::Parameter mDropItemVelYLarge; agl::utl::Parameter mDropItemVelRandomLarge; agl::utl::Parameter mDropItemAngVelLarge; agl::utl::Parameter mDropItemAngVelRandomLarge; agl::utl::Parameter mDropItemVelXZRupeeRabbit; agl::utl::Parameter mDropItemVelYRupeeRabbit; agl::utl::Parameter mDropItemVelRandomRupeeRabbit; agl::utl::Parameter mDropItemVelXZItemRupeeOnly; agl::utl::Parameter mDropItemVelYItemRupeeOnly; agl::utl::Parameter mDropItemVelRandomItemRupeeOnly; agl::utl::Parameter mDropItemInvincibleTime; agl::utl::Parameter mTreeWeaponEquipTransOffset; agl::utl::Parameter mTreeWeaponEquipRotOffset; agl::utl::Parameter mWetRatioToDie; agl::utl::Parameter mEnvWetRatioToDie; agl::utl::Parameter mNPCTurnAngleDiff; agl::utl::Parameter mNPCWaitFrameAfterEvent; agl::utl::Parameter mNPCIgnorePlayerTime; agl::utl::Parameter mNPCCancelIgnorePlayerTime; agl::utl::Parameter mNPCOpenDoorDistance; agl::utl::Parameter mNPCWalkRateOnSandAndSnow; agl::utl::Parameter mNPCDownVerticallyAngle; agl::utl::Parameter mGerudoQueenSafetyAreaRadius; agl::utl::Parameter mCreateFairyLimitCount; agl::utl::Parameter mTerrorRegistSpeed; agl::utl::Parameter mTerrorUnregistSpeed; agl::utl::Parameter mTerrorRegistTimer; agl::utl::Parameter mTerrorRadiusOffset; agl::utl::Parameter mSpeedTerrorLevel; agl::utl::Parameter mSpeedTerrorLevelHuge; agl::utl::Parameter mSpeedTerrorLevelCheckRadius; agl::utl::Parameter mAtDirTypeAffectRatio; agl::utl::Parameter mRainyAwnHearingLevel; agl::utl::Parameter mHorseBindOffsetYOfMaleUMii; agl::utl::Parameter mHorseBindOffsetYOfFemaleUMii; agl::utl::Parameter mHorseFamiliarityIncreasePerFrame; agl::utl::Parameter mHorseFamiliarityIncreaseSootheAtFirstRun; agl::utl::Parameter mHorseFamiliarityIncreaseSootheAfterRun; agl::utl::Parameter mHorseFamiliarityIncreaseSootheAfterGearTop; agl::utl::Parameter mHorseFamiliarityIncreaseSootheAfterJump; agl::utl::Parameter mHorseFamiliarityIncreaseSootheWhileResisting; agl::utl::Parameter mHorseFamiliarityIncreaseEat; agl::utl::Parameter mHorseAlertProbability; agl::utl::Parameter mHorseAlertFramesMin; agl::utl::Parameter mHorseAlertFramesMax; agl::utl::Parameter mHorseExtraChargeNum; agl::utl::Parameter mPlayerGrabThrowDiffRate; }; KSYS_CHECK_SIZE_NX150(GParamListObjectGlobal, 0xb78); inline GParamListObjectGlobal::GParamListObjectGlobal() { auto* const obj = &mObj; mEnemyLifeGageDist.init(60.0, "EnemyLifeGageDist", "", obj); mEnemyNoSkitDist.init(0.0, "EnemyNoSkitDist", "", obj); mEnemyWeaponPickAllowDist.init(5.0, "EnemyWeaponPickAllowDist", "", obj); mEnemyWeaponPickForbidTime.init(30, "EnemyWeaponPickForbidTime", "", obj); mEnemyAnimalNoDamageDist.init(70.0, "EnemyAnimalNoDamageDist", "", obj); mEnemyNearCraeteIDDelay.init(30.0, "EnemyNearCraeteIDDelay", "", obj); mEnemyForceTiredLODCount.init(60, "EnemyForceTiredLODCount", "", obj); mEnemyForceTiredNoSightLODCount.init(240, "EnemyForceTiredNoSightLODCount", "", obj); mEnemyForceWarpReturnLODCount.init(240, "EnemyForceWarpReturnLODCount", "", obj); mSilentAttackAng.init(0.0, "SilentAttackAng", "", obj); mSilentAttackRatio.init(2.0, "SilentAttackRatio", "", obj); mBlownOffPlayerAtkDelay.init(30, "BlownOffPlayerAtkDelay", "", obj); mJustAvoidAcceptWpRangeSS.init(1.6, "JustAvoidAcceptWpRangeSS", "", obj); mJustAvoidAcceptWpRangeLS.init(1.8, "JustAvoidAcceptWpRangeLS", "", obj); mJustAvoidAcceptWpRangeSP.init(5.0, "JustAvoidAcceptWpRangeSP", "", obj); mForceNoticeEnemyCount.init(3, "ForceNoticeEnemyCount", "", obj); mForceNoticeEnemyDist.init(50.0, "ForceNoticeEnemyDist", "", obj); mWeaponRickeyLife.init(3, "WeaponRickeyLife", "", obj); mWeaponDropRotSpd.init(30.0, "WeaponDropRotSpd", "", obj); mShieldRideBaseFrame.init(60, "ShieldRideBaseFrame", "", obj); mShieldRideHitBaseDamage.init(1, "ShieldRideHitBaseDamage", "", obj); mShieldDamageratio.init(0.2, "ShieldDamageratio", "", obj); mShieldSurfMasterFrictionRatio.init(0.2, "ShieldSurfMasterFrictionRatio", "", obj); mLoudNoiseRadius.init(80.0, "LoudNoiseRadius", "", obj); mImpulse2DamageRatio.init(0.004, "Impulse2DamageRatio", "", obj); mIceMeltSpeedOnContactFire.init(2.0, "IceMeltSpeedOnContactFire", "", obj); mCriticalAttackRatio.init(4.0, "CriticalAttackRatio", "", obj); mBooerangAttackRatio.init(1.5, "BooerangAttackRatio", "", obj); mHitImpulseClampMax.init(20.0, "HitImpulseClampMax", "", obj); mDropItemVelXZFromBomb.init(0.4, "DropItemVelXZFromBomb", "", obj); mDropItemVelYFromBomb.init(0.05, "DropItemVelYFromBomb", "", obj); mDropItemVelRandomFromBomb.init(0.1, "DropItemVelRandomFromBomb", "", obj); mDropItemAngVelFromBomb.init(5.0, "DropItemAngVelFromBomb", "", obj); mDropItemAngVelRandomFromBomb.init(0.5, "DropItemAngVelRandomFromBomb", "", obj); mDropItemVelXZSmall.init(0.075, "DropItemVelXZSmall", "", obj); mDropItemVelYSmall.init(0.05, "DropItemVelYSmall", "", obj); mDropItemVelRandomSmall.init(0.1, "DropItemVelRandomSmall", "", obj); mDropItemAngVelSmall.init(5.0, "DropItemAngVelSmall", "", obj); mDropItemAngVelRandomSmall.init(0.5, "DropItemAngVelRandomSmall", "", obj); mDropItemVelXZLarge.init(0.2, "DropItemVelXZLarge", "", obj); mDropItemVelYLarge.init(0.05, "DropItemVelYLarge", "", obj); mDropItemVelRandomLarge.init(0.1, "DropItemVelRandomLarge", "", obj); mDropItemAngVelLarge.init(5.0, "DropItemAngVelLarge", "", obj); mDropItemAngVelRandomLarge.init(0.5, "DropItemAngVelRandomLarge", "", obj); mDropItemVelXZRupeeRabbit.init(0.25, "DropItemVelXZRupeeRabbit", "", obj); mDropItemVelYRupeeRabbit.init(0.1, "DropItemVelYRupeeRabbit", "", obj); mDropItemVelRandomRupeeRabbit.init(0.05, "DropItemVelRandomRupeeRabbit", "", obj); mDropItemVelXZItemRupeeOnly.init(0.1, "DropItemVelXZItemRupeeOnly", "", obj); mDropItemVelYItemRupeeOnly.init(0.1, "DropItemVelYItemRupeeOnly", "", obj); mDropItemVelRandomItemRupeeOnly.init(0.05, "DropItemVelRandomItemRupeeOnly", "", obj); mDropItemInvincibleTime.init(30.0, "DropItemInvincibleTime", "", obj); mTreeWeaponEquipTransOffset.init({0.0, 0.0, 0.0}, "TreeWeaponEquipTransOffset", "", obj); mTreeWeaponEquipRotOffset.init({0.0, 0.0, 0.0}, "TreeWeaponEquipRotOffset", "", obj); mWetRatioToDie.init(0.5, "WetRatioToDie", "", obj); mEnvWetRatioToDie.init(0.95, "EnvWetRatioToDie", "", obj); mNPCTurnAngleDiff.init(30.0, "NPCTurnAngleDiff", "", obj); mNPCWaitFrameAfterEvent.init(60, "NPCWaitFrameAfterEvent", "", obj); mNPCIgnorePlayerTime.init(10.0, "NPCIgnorePlayerTime", "", obj); mNPCCancelIgnorePlayerTime.init(1800.0, "NPCCancelIgnorePlayerTime", "", obj); mNPCOpenDoorDistance.init(5.0, "NPCOpenDoorDistance", "", obj); mNPCWalkRateOnSandAndSnow.init(0.8, "NPCWalkRateOnSandAndSnow", "", obj); mNPCDownVerticallyAngle.init(20.0, "NPCDownVerticallyAngle", "", obj); mGerudoQueenSafetyAreaRadius.init(12.0, "GerudoQueenSafetyAreaRadius", "", obj); mCreateFairyLimitCount.init(10, "CreateFairyLimitCount", "", obj); mTerrorRegistSpeed.init(190.0, "TerrorRegistSpeed", "", obj); mTerrorUnregistSpeed.init(60.0, "TerrorUnregistSpeed", "", obj); mTerrorRegistTimer.init(30, "TerrorRegistTimer", "", obj); mTerrorRadiusOffset.init(1.5, "TerrorRadiusOffset", "", obj); mSpeedTerrorLevel.init(2, "SpeedTerrorLevel", "", obj); mSpeedTerrorLevelHuge.init(4, "SpeedTerrorLevelHuge", "", obj); mSpeedTerrorLevelCheckRadius.init(3.0, "SpeedTerrorLevelCheckRadius", "", obj); mAtDirTypeAffectRatio.init(1.0, "AtDirTypeAffectRatio", "", obj); mRainyAwnHearingLevel.init(0.7, "RainyAwnHearingLevel", "", obj); mHorseBindOffsetYOfMaleUMii.init(0.0, "HorseBindOffsetYOfMaleUMii", "", obj); mHorseBindOffsetYOfFemaleUMii.init(0.0, "HorseBindOffsetYOfFemaleUMii", "", obj); mHorseFamiliarityIncreasePerFrame.init({0.0, 0.0, 0.0}, "HorseFamiliarityIncreasePerFrame", "", obj); mHorseFamiliarityIncreaseSootheAtFirstRun.init( {0.3, 0.08, 0.06}, "HorseFamiliarityIncreaseSootheAtFirstRun", "", obj); mHorseFamiliarityIncreaseSootheAfterRun.init({0.3, 0.08, 0.06}, "HorseFamiliarityIncreaseSootheAfterRun", "", obj); mHorseFamiliarityIncreaseSootheAfterGearTop.init( {0.3, 0.08, 0.06}, "HorseFamiliarityIncreaseSootheAfterGearTop", "", obj); mHorseFamiliarityIncreaseSootheAfterJump.init( {0.3, 0.08, 0.06}, "HorseFamiliarityIncreaseSootheAfterJump", "", obj); mHorseFamiliarityIncreaseSootheWhileResisting.init( {0.3, 0.08, 0.06}, "HorseFamiliarityIncreaseSootheWhileResisting", "", obj); mHorseFamiliarityIncreaseEat.init({0.7, 0.2, 0.1}, "HorseFamiliarityIncreaseEat", "", obj); mHorseAlertProbability.init({0.001, 0.003, 0.001}, "HorseAlertProbability", "", obj); mHorseAlertFramesMin.init({120.0, 120.0, 120.0}, "HorseAlertFramesMin", "", obj); mHorseAlertFramesMax.init({240.0, 240.0, 240.0}, "HorseAlertFramesMax", "", obj); mHorseExtraChargeNum.init(3, "HorseExtraChargeNum", "", obj); mPlayerGrabThrowDiffRate.init(0.2, "PlayerGrabThrowDiffRate", "", obj); } } // namespace ksys::res