#pragma once namespace sead { class Heap; } namespace ksys::tera { // TODO: class ApertureMaps { void updateMap(); }; class ApertureMapsCollector { void allocateImage(); void releaseImage(); }; class Core { class Grass; class Model; class Tree; }; class ImageResourceMgr { void procUnloadResidualRequest(); }; class ResourceHolder; class Scene { void exportFileBinary(); }; class System { public: static System* instance(); void allocateApertureMapsCollectorImage(sead::Heap* heap); void loadScene(); }; class Water { void setUpAttributeTable(); }; bool checkTeraSystemStatus(); } // namespace ksys::tera