#include "Game/AI/Query/queryCheckDownloadItemNum.h" #include namespace uking::query { CheckDownloadItemNum::CheckDownloadItemNum(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckDownloadItemNum::~CheckDownloadItemNum() = default; // FIXME: implement int CheckDownloadItemNum::doQuery() { return -1; } void CheckDownloadItemNum::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "CheckNum"); loadBool(arg.param_accessor, "IsUnityCheckBomb"); } void CheckDownloadItemNum::loadParams() { getDynamicParam(&mCheckNum, "CheckNum"); getDynamicParam(&mIsUnityCheckBomb, "IsUnityCheckBomb"); } } // namespace uking::query