#include "Game/AI/Query/queryCheckMasterSwordState.h" #include namespace uking::query { CheckMasterSwordState::CheckMasterSwordState(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckMasterSwordState::~CheckMasterSwordState() = default; // FIXME: implement int CheckMasterSwordState::doQuery() { return -1; } void CheckMasterSwordState::loadParams(const evfl::QueryArg& arg) {} void CheckMasterSwordState::loadParams() {} } // namespace uking::query