#include "Game/AI/Query/queryCheckMiniGameTime.h" #include namespace uking::query { CheckMiniGameTime::CheckMiniGameTime(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckMiniGameTime::~CheckMiniGameTime() = default; // FIXME: implement int CheckMiniGameTime::doQuery() { return -1; } void CheckMiniGameTime::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Minute"); loadInt(arg.param_accessor, "Second"); loadInt(arg.param_accessor, "ConditionType"); } void CheckMiniGameTime::loadParams() { getDynamicParam(&mMinute, "Minute"); getDynamicParam(&mSecond, "Second"); getDynamicParam(&mConditionType, "ConditionType"); } } // namespace uking::query