#include "Game/AI/Query/queryCompareGameDataInt.h" #include #include #include "KingSystem/GameData/gdtManager.h" namespace uking::query { CompareGameDataInt::CompareGameDataInt(const InitArg& arg) : ksys::act::ai::Query(arg) {} CompareGameDataInt::~CompareGameDataInt() = default; int CompareGameDataInt::doQuery() { int flag_value_a = 0; int flag_value_b = 0; auto* gdt = ksys::gdt::Manager::instance(); if (!gdt) return 0; if (!gdt->getParamBypassPerm().get().getS32(&flag_value_a, mGameDataIntName_A)) return 0; if (!gdt->getParamBypassPerm().get().getS32(&flag_value_b, mGameDataIntName_B)) return 0; const auto invert = std::logical_not<>(); sead::FixedSafeString<32> op = mOperator; if (op == "Equal") return invert(flag_value_a == flag_value_b); if (op == "NotEqual") return invert(flag_value_a != flag_value_b); if (op == "GreaterThan") return invert(flag_value_a > flag_value_b); if (op == "GreaterThanOrEqualTo") return invert(flag_value_a >= flag_value_b); if (op == "LessThan") return invert(flag_value_a < flag_value_b); if (op == "LessThanOrEqualTo") return invert(flag_value_a <= flag_value_b); return 0; } void CompareGameDataInt::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "GameDataIntName_A"); loadString(arg.param_accessor, "Operator"); loadString(arg.param_accessor, "GameDataIntName_B"); } void CompareGameDataInt::loadParams() { getDynamicParam(&mGameDataIntName_A, "GameDataIntName_A"); getDynamicParam(&mOperator, "Operator"); getDynamicParam(&mGameDataIntName_B, "GameDataIntName_B"); } } // namespace uking::query